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One of their powers, 'Animal Fury', grants a raging barbarian a bite attack. Needless to say, it is most common amongst monstrous races, such as goblins and gnolls.
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Empowered Badass Normal: Some of their rage powers clearly go a little beyond the natural, causing the barbarian to sprout horns, claws, and wing, or allowing them to sever magical powers.Death Glare: One of the "rage powers" that a barbarian can take is Intimdating Glare, which lets them shoot one of these against an adjacent foe to demoralizing them temporarily.Creepy Souvenir: The True Primitive archetype has a class feature called "Trophy Fetish", which lets them make talismans from the teeth, bones, hair or other remnants of vanquished enemies, which can be attached to the barbarian's armor or weapons to grant an enhanced effectiveness.They're also much better at intimidating others because of all the scars they have. Covered with Scars: The Scarred Rager archetype always is, and actually gains powers based on them they're so used to getting hurt and toughing it out that they can ignore certain debilitating effects and cancel bleeding damage.Character Alignment: invokedAs in Dungeons & Dragons, Golarion's barbarians cannot be Lawful in alignment, as the rage inside of them is incompatible with it.This results in humans carrying and wielding weapons that are designed to be used two-handed by creatures one size category larger than it. The emphasis of the Titan Mauler archetype, which is a barbarian whose specialization in fighting much larger creatures such as giants and dragons has led them to developing techniques for wielding the absolute biggest weapons they can. BFS: Barbarians tend to carry the biggest weapons they can in general, be it swords, axes, hammers or anything else, since their specialty is dealing as much damage as quickly as possible.The Wild Rager takes it Up to Eleven and is designed as being even more of a crazy, frothing-mad berserk maniac than the standard barbarian. The class revolves around its "berserker rage" class feature. The Berserker: As is standard depiction for the Barbarian in roleplaying games.Zigzagged by the Urban Barbarian (specialized in fighting with barbarian abilities adapted for use in the city) and Armored Hulk (specializes in wearing armor whilst raging) archetypes.Emphasized by the True Primitive archetype, which represents a barbarian from the most primeval, savage cultures - Stone Age type cultures, indeed.Barbarian Hero: The bog-standard Barbarian is assumed to be one of these, naturally.
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Berserk Button: The Hateful Rager archetype loses some general access to Rage for the Favored Enemy ability, and abilities allowing the Hateful Rager to rage more easily/effectively by fighting their Favored Enemy.Some archetypes avert this and include magical buffs, though. Badass Normal: No magical powers, but can still compete against all of the mystical monsters and creatures.It emphasizes attack over defense and is better at evading or shrugging off effects, through straightforward hitpoint damage will drop it faster than the Fighter. The barbarian is a non-magical Glass Cannon character, capable of hitting hard and fast, but not as adept at soaking up damage as its cousin, the Fighter. A brutal berserker warrior that uses raw savagery and passion to hew down all that stands in their way, most associated with primal and barbaric lands beyond the reach of civilization.
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